Alicorns

Description
Alicorns are the FoE universe's equivalent of Fallout's super mutants - the result of supersoldier experiments that didn't quite go according to plan. Their nature and disposition depends heavily on time period. Specifically, alicorns behave very differently before and after the events of FoE.

There are three varieties of alicorn, distinguished by colour: Purple, Blue and Green.

Racial Characteristics

 * All alicorns are biologically female.
 * Have wings and gain the Flight (Rank 1) perk automatically at level 1.
 * May not take the Flight (Rank 3) or Flight (Rank 4) perks.
 * Have a horn and are capable of using magic. By default, they follow the same magic rules as Unicorns.
 * In addition, alicorns have access to alicorn-only spells, and gain a +1 Potency bonus when casting them. Which spells are available depends on the alicorn's colour.
 * MUST take the Large Frame and Rad Child traits (Note that this leaves no room for other traits).
 * Access to pegasus and unicorn perks.
 * Unity Alicorns do not have special talents and have only two TAG skills by default (Are there rules for post-unity alicorns regaining their talents?).