Flight Rules

Goal: Add more importance to Flight Ranks, make flying in combat risky but rewarding and incur higher costs and penalties.

Thanks to Mike and Hydra for coming up with the original base rules.

Flying
If you are capable of flight, then you can perform movement actions while airborne.

While airborne you may move at your regular movement speed multiplied by your flight rank. Any distances beyond that is considered an aerial sprint and additional AP is required to slow down.

Your first movement action while aerial sprinting is at your regular speed as it takes time to gain momentum. Aerial sprinting cannot be conducted in adverse conditions.

You can get knocked out of flight if you're caught in an explosion or receive substantial damage. Consult the main article for more information.

Taking damage and falling
If you're in flight and get caught in an explosion of any kind or receive damage in a single attack as per the table below, you risk losing your balance and plummeting to the ground.

You have to pass an END roll to remain in flight, with modifiers depending on your Flight Rank and the kind of damage you received as per the table below. If you fail, you're freefalling.

Recovering from freefall
If you're in freefall, you're allowed either a LCK or AGI roll, never both.

You can always choose LCK:
 * Fail the roll and you smash into the ground taking regular fall damage.
 * Pass the Roll and land safely, increasing your body DT according to your Flight Rank:
 * Rank 1 = 0DT
 * Rank 2 = 5DT
 * Rank 3 = 10DT
 * Rank 4 = 20DT

You can only choose AGI if both your wings are not crippled and if you were flying at least 10m above the ground before falling:
 * Fail the roll and you smash into the ground taking regular fall damage.
 * Pass the roll and resume flying ten metres below where you previously were. There is a stacking -1 penalty for repeating this roll multiple times per session.

Miscellaneous

 * Alicorns are restricted to Flight Rank 2.
 * Flight Ranks can be lost temporarily or permanently if the character no longer meets the Rank Requirements.
 * A crippled wing prevents a character from flying in addition to providing -1 AGI (per crippled wing).

Flight Rank Bonuses
Flight Rank will now reflect on the skill of the flyer, providing additional bonuses.

Advanced Combat Action
(Needs testing)

Airborne Slam: Attempt to knock a flying enemy out of the air with either a melee or unarmed attack. This costly attack requires double your unarmed or melee AP and incurs a -20% penalty to accuracy. If successful this attack deals normal damage and sends the opponent hurtling towards the ground incurring additional Fall Damage in meters equal to double your STR. They may attempt a LCK roll to resume flying or an AGI roll to land safely (still taking the additional Fall Damage) but with a -2 penalty.