Falling

Fall Damage represents (very roughly) the velocity attributed to a similar size creature falling with legs splayed in Gravity of 1G, with d10s representing variation due to landing.

Damage table
Damage, at base, is taken in the following ranges: Consult the main article for more information on DT.

Examples
Fall at 15m: +++++

Fall at 20m: 20+++++

Fall at 25m: 40+++++

Fall at 60m: 120+++++

Fall at 85m: 145+++++

DT and damage absorbtion
Fall Damage ignores armour DT, however END and a character’s Base DT are taken from the base damage as a combined percentage, with the result rounded down to closest 1. In addition all receive 10% less for each size category they are below Category 0 (10% Category -1, 20% Category -2 etc) and +20% for each category above 0. A character with 10 END and 2 base DT would reduce any fall damage taken by 12%. This does not affect d10s.

Example
Fall at 40m: 80 Base damage

Less 12%: 70 (70.4 rounded down)

Final result: 70+++++