Size categories

Size table
Consult the main article for more information on targeting modifiers and telekinesis.

Targeting modifiers
During combat, if the attacker and defender are different size categories, they accumulate bonuses or penalties to hit based on the scale of difference. Categories-1 through -3 are considered a part of Category 0 and are subject to slightly different rules.

>Attackers get +10% to hit for every category larger the target is. Categories -1 through -3 are not counted towards this bonus.

> Attackers get -10% to hit for every category smaller the target is, excluding catagories below 0; For targets Below category 0, the attacker accrues an additional -5% to hit per catagory.

Magical strength
(Also detailed in the Muny Magic document)

For telekinetic limits, a character's size relative to the target is not considered. A category 0 object requires a potency of 4 to lift; potency required is adjusted as size category changes at a rate of 1:1. To lift a skychariot (catagory 2), a potency of 6 would be required. Lifting a foal requires a potency of 2. This does not apply to weight; particularly heavy objects (those a pony with STR equal to the caster's Potency could not be expected to move) within a catagory may require a Magic skill check of appropriate difficulty as the GM sees fit.