Alternate character progression

The changes below are designed with the idea of making it possible for players to reach much higher levels and gain access to higher-level perks without making the game unplayable due to power creep. Another use might be for one-shots or short campaigns where the GM seeks to add some reward to events within the game. This way players could level extremely quickly without it becoming a clusterfuck.

Levelling
* Skillpoints gained on level is reduced to 5 (+1 at 7/8 INT or +2 at 8/9 INT)


 * On levelling players must make the choice of EITHER:
 * an additional 5 skillpoints
 * A perk as per standard rule setup


 * Bonus racial perks are gained as normal, however GMs may choose to restrict this or otherwise alter function.

EXP Gain
* All experience rewards would be considered much higher in general, with the rough aim of levelling every 3-4 weeks. Consult the main article for more information.