Ranged Weapons (Muny)

A + is a shorthand for +1d10 (ex: 28+++ = 28+3d10).

Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action.

See Ranged Weapon Modifiers for range modifiers.

Small Shotguns
Note: Shotgun special rules can be found on the Effect Descrptions tab - this includes a pre-built roll for Roll20 since the shotgun roll is too difficult for it to handle.

RIP AND TEAR Shotguns
HUGE GUTS

Small Magic Energy Weapons
Note: All Magical Energy Weapons Ignore 2DT with standard amunition.

Small Explosives
Note: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect.