Ranged Weapon Skills

Below are the skills and what you would roll them for:

Small Guns

 * Any 'Small Guns' weapon from the equipment list.
 * Any from 'Big Guns' from the equipment list at -20% accuracy
 * NOT rolled for Magical Energy Weapons (big or small)

Magical Energy Weapons

 * Any from 'Small Magical Energy Weapons'  from the equipment list.
 * Any from 'Big Magical Energy Weapons'  from the equipment list at -20% accuracy
 * NOT rolled for 'Small Guns' or 'Big Guns'

Big Guns

 * Any 'Big Guns'  from the equipment list.
 * Any 'Big Magical Energy Weapons'  from the equipment list.
 * NOT rolled for 'Small Guns' or 'Small Magical Energy weapons'

Battle Saddles

 * May be rolled for any weapon mounted onto the character with a full battle saddle.
 * Weapons mounted on a battle saddle receive -20% accuracy with the saddles skill.

WIP Perks
To be added to the perklist when their requirements have been decided.

Recoil Management
You learned how to redirect recoil much more effectively for Big Guns- the malus for using the Small Guns skill for Big Guns is reduced by 10.

Perceptive Fire
You learned to aim BEFORE initialising your Big Magical Energy Weapons and no longer suffer for the heat haze generated- The malus for using the Magical Energy Weapons Skill for Big magical Energy Weapons is reduced by 10.

Spread Stance
You learned it’s easier to aim when still- much less pesky body misalignment. As long as you don't move in your turn, you no longer suffer a 20% malus for firing with the Battle Saddles skill.